
There was a limit on the number of posts that can be attached, and the sms version is already available. These are all the GG games that haven't been logged, with the exception of Dr. Compile, Rit (possibly), Beam Software, and a few other small companies. New Batch, mostly games that use one address for the trigger and another for the music track ID. More likely by developer or trigger type, which may not be obvious.

I will be loading them in batches or as I go, so they will likely not be alphabetical. More will follow, not necessarily shortly. I accidentally broke the old script and started new. But this was also sometimes an issue with the old method, and is more likely based on the sound engine. A different logging process was used this time and effects may not be trimmed as accurately as desired.

There name may be hidden somewhere or in the credits (where none posted), or obtained via other means.Īs usual looping tracks are ~3:30. An unknown author is not necessarily unknown. This is in keeping with the idiom that if work was brief " They are not proper packs, though they may be used to create one. Track names are file names.Īs the first case, these are intended for listening for the curious. Where optimization was required to split, it will be obvious. I tried logging file by file and it added so much time and delay to my work I decided against it. Sound effects, unless well done are in a subdirectories as are the original unsplit files. Only one has a playlist, mainly because I hoped it would ignore those in a subdirectory. None have been tagged with placeholder names. I had to delete most compile sets I logged due to an incorrect region setting. The gems in this set are likely lunar and aleste, among others. This includes a few sets from SIMS and Sega which I was not able to do the first time, reasons forgotten. I've been a bit distracted lately, or this batch might have been done a few days ago. Some of the ones I missed first round, either because I could find no convenient place to log or because the triggers were more complicated.